7/10/2017 0 Comments Codex Bretonnia Pdf ItaWarhammer/Tactics/8th Edition/Warriors of Chaos - 1d. Why Play Warriors of Chaos. Very melee- centric, very tough (your core troop choice has S4/T4/WS5 for Odin's sake), very little in the way of ranged support outside of Hellcannons. But who the fuck cares? Ranged combat is for Elves. You're gonna beat those prissy shits head in because your basic troop choices beat the shit out of most other army's elites and your models have the best looking beards this side of the Dwarfs. Nothing about this army is subtle. This is the sort of army where you march your guys into the enemy's soft lines, roll a die, and everything is DEAD. Yes, they probably have the strongest infantry in the game even before getting into upgrades. But this is also the army of . In the Warhammer 40,000. Warhammer 40,000 Codex: Chaos Space Marines (2nd ed.). Scribd is the world's largest social reading and publishing site. Biography & Memoir; Business & Leadership; Fiction & Literature; Politics & Economy; Health & Wellness; Society & Culture; Happiness. Uscite 2014/2015: End Times, Angeli Sanguinari, Necron e molto di pi. E' ovvio che il Codex Angeli Sanguinari sia gi. L'Araldica di Bretonnia. Premettendo di non voler andare contro le norme del forum chiedo se qualcuno conosce un buon sito dove scaricare codex e ne approfitto per chiedere se c' It may seem odd given the general tone of this article so far, but moderation is the key to succeeding as Wo. C. They may have the best stat- lines for infantry and characters in the game, but they can be overwhelmed if their upgrades lead them to being highly outnumbered. Of course, you will be outnumbered most of the time, but under normal circumstances this shouldn't bother you because these guys are badasses. But if you let it get out of hand from overspending, you will struggle. Salve io sono curioso mi piacciono 1 sacco di eserciti ma non ho soldi per prendermi tutti i libri.qualcuno sa dirmi se si trovano i pdf dei codex in italiano? ![]() The Warriors are excellent in their starting gear anyway, if you know how to use them. And they RIP AND TEAR when focused on single point. They're a fucking wrecking ball like that. Most armies will likely be made up of a core of Chaos Warriors with Marauders as support. In a competitive environment, you'll have to depend on the magic phase to whittle down the enemy before charging. And charging is the key to success when playing the Warriors of Chaos. He got a point reduction, but he's still fucking expensive. No matter, though, because he continues to kick ass. Rules are mostly unchanged, he can still double his attacks (and that means 1. S5/WS9/I7 attacks that ignore all armour saves), however, much like Kharn, if he rolls a 1 in this state, he hits himself or a friendly unit (your choice). Completely fucking indestructible thanks to his 2+ armour save (1+ if he's mounted) and the fact that he cant be wounded on anything less than +3. SO even attacks that wound on +2 or wound automatically have no guarantee of hurting him. In addition to this, he gets to reroll any Eye of the Gods result. Also, friendly units near him can re- roll break tests. Essentially turning him into an extra battle- standard. Also, he has a 3+ Ward save. Also he upgrades a single unit of Chaos Knights into Sword of Chaos, his own personal warband, which is immune to psychology and which has the Hatred USR. Also, he causes Terror (the rule). Archaon has also decided that he's not too good to put his feet on the ground. So he can finally be marshalled without his pony. Thus making him far cheaper and also benefiting those of us who were still holding on to those old models of him that were on foot. In spite of this, he is still too expensive to be seen on the table in most games. Though when he is, he'll prove why he was made supreme leader of the Vikings. Seriously, he eats entire units for breakfast. Whole armies don't have anything that can give him more than token resistance. Be'lakor, the Dark Master: The Dark Master is a very frightening tool for you, with his best value being in trolling. Enemy units within 1. Melee- wise, he's pretty decent, with an armor- ignoring magic sword, as well as all his daemonic attacks. If you're keeping him in combat, you're not using him right. Note, the - 2 to hit only applies in the Shooting phase, so you won't benefit from that if your opponent chooses to stand and shoot against a charge (not that you should be charging a shooty unit head- on, given his lack of armor save). One of your few Ld 1. Galrauch, The Great Drake: Take a dragon. Split his head (this means two breath weapons). Make it a level 4 mage who knows the Tzeentch lore (he no longer has Loremaster sadly) which is a shame since the Lore of Tzeentch is terrible this time. Make his stats all 6, except Leadership 9. Too bad he has to take a Ld test every turn, and if he fails he can't do anything except fight in combat, where 3 of his attacks have to harm him. For combat charge him into infantry and cavalry (as long as he charges them and not the other way around) in CC. With his 3+ scaly skin, breath weapons, he's tough to shift in combat (and is the ultimate wizard to put on a fulcrum in Storm of Magic. T6, 6 wounds, 3+ scaly skin and 2+ ward saves on a Level 4 wizard anyone?). He also had the BREATH OF LULZ CHANGE. Ignores terrain penalties, all but immune to psychology, always strikes first, a 1+ armour save with regeneration, 2 bonus attacks and always rolls +1 attack on Eye of The Gods. His only drawback is his stupidity (although the reason behind his stupidity is so fabulously awesome he gets a pass. He's so distracted by his own good looks that he calls his mirror- shield- bearers to him and stands around blowing himself kisses and poncing around.) But he's fucking stubborn and Ld 1. He is T5 now so everyone who was scared of using a T4 lord can take him no problem now. That being said, you can probably put together a generic Chaos Lord just as good while being cheaper and capable of doing more to buff your army. Kholek Suneater: A Shaggoth. But way bigger and more badass. Kholek comes with 4+ Scaly Skin and Errata says he has heavy armor so he's sitting at a 2+ armour save. He has the same resistance to lightning- based effects as dragon ogres. He wields a magic weapon which has Multiple Wounds (D3). While he got significantly cheaper in the new rulebook, he also lost his Heavy Armour that let him redirect lightening- based effects within 1. This means he's much more vulnerable to S3/S4 ranged weapons before he gets into close combat (has a 2+ Armour Save, but getting 4. If you can get him into combat with a couple of his 8 wounds remaining, he'll be devastating to your opponent, but it's not hard to lose 8 wounds when your only defense is Toughness 6 and an armour save. He also has a shooting attack that does d. Kholek or any other units in your army. Similar to Shaggoths and Dragon ogres, use his 2++ ward save against lightning to troll shooty Skaven armies. Valkia the Bloody: Chaos's own Valkyrie, armed with the mighty spear Slaupnir, who chooses who will fight and feast forever the Realm of Chaos after they die. In case you weren't convinced the Warriors of Chaos are motherfucking Vikings. A fine CQC choice, with a stat- line in- between that of a Chaos Lord and a Daemon Prince, She Flies around the battlefield with her 2+ armour, 7(with frenzy) S7 Killing blow attacks on the Charge, and always rolls +1. S from the Eye of the Gods chart. Also flies, strips an attack and - 1 STR from any opponent in B2. B. Basically can and will beat the shit out of any solo- character with the possible exceptions of Archaon, Wulfrik and a properly kitted out Chaos Lord. Also great at killing 4- man Cavalry units and kicking the shit out of warmachines. Valkia is also incredibly useful in that she basically acts like a second battle- standard, all friendly units within 1. Break tests, which can potentially turn the scales of battle in your favour. This is due to how the Warriors of Chaos know that when she enters the battlefield it means Khorne is watching, so they fight on bravely in her presence so that when they die with sword in hand she will carry them off to a Warrior's Paradise of fighting and feasting in the Hall of The Slain the Blood God. However, if they should fail that test, she gets angry with their cowardice and they suffer D6. S6 attacks and are cursed never to enter Valhalla - I mean, Khorne's Halls. Basically a flying beatstick. But the lack of a ward save is a problem (isn't it always?). Vilitch The Curseling: A level 4 Tzeentch wizard with an improved statline and little protection outside his armor save. Failed enemy casting attempts turn into dispel for him, while failed dispels turn into more power dice. Unfortunately, Lore of Tzeentch took a big hit in 8th edition, so it's probably the worst Chaos lore to have Loremaster in. Much pricier than its equivalent build from a generic Sorcerer Lord. Pretty much reserved for a themed army. Hes alright for that amount of points, have him hunt monsters as he will wreck them. He weill also wreck any hero class characters. Orghotts Daemonspew: A monster with M6 WS8 BS3 S6 T5 W9 I7 A8 LD9 a 3+, a 6++ and some cool abilities: if he suffers a wound in H2. H, whoever inflicted it must take an I test or suffer an S4 hit, Mo. N, Fear, a 6 S4 QTF shot a turn with KBW and Poisoned, Paired Weapons that are +2. S and Poisoned for 4. He is the chaos warrior's pain train as he will wreck nearly anything. Also has a 'stonethrower' with S3(4), but no AS allowed against it for 4. Pretty good wizard, suffersfrom being only level 3. However like the other maggoth lords he is also pretty good in combat. And unlike the other two he can deal with anything ethereal with magical flies. Also has Nurgle's Rot. Has Orghotts Fear and Mo. N, and his shot except it's S6. Also gives all Nurglings within 1. Regen for 3. 85 pts. So basically a Orghotts with better abilities except for H2. H weapons but a worse statline for a 4. Except Twiceborn's shot dosen't have KB or Poison. The only reason to take this guys other the other two is if your planning on fielding a good amount of nurglings. Unfortunately the babies are special and thus share slots with other better choices..(And nurglings are deamons of chaos, so if unless your using the chaose horde army, you wont be seeing morbi in a chaos warriors army) The Glottkin: Ooooh boy, now here are the big bad guys of the second end times book. Sharing the same profile the nurglebros are a monstrous creature (S and T 6) with 1. But thats not all these guys have. With regen and mark of nurgle they are tough to kill. Add in the fact that with 5 attacks basic he gets an extra d. S1. 0with d. 6 wounds! Did I forget to mention they're a level 4 wizard?
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